Table of Contents
In this article, Jenkins will be setup to build Android apps. Jenkins will already need to be installed, so if it hasn’t been installed yet, please follow the steps here first. For this article, I assume your project uses version control like Git or Subversion. I will mostly talk about the new build system called Gradle, but this article can also be used to set up an Ant build.
Installing the software needed #
To begin, the Android SDK should be installed. To find the download location, visit the Android SDK download page. Then click Download for other platforms and copy the link of the Linux version (SDK Tools only).
After you have copied the link, switch over to the SSH session. CD into /opt and download the Android SDK:
wget <link you copied here>
At time of writing, the following command should be executed:
Then unzip the file:
tar zxvf <filename of the just downloaded file>
You can now remove the file you just downloaded:
rm <filename of the just downloaded file>
Now some environment variables will need to be set. Edit /etc/profile.d/android.sh (
nano /etc/profile.d/android.sh) and add the following:
Then reload the file:
If you are going to use Git, also install Git:
sudo apt-get install git-core
Configuring the Android SDK #
To build your project, the Android SDK will need a few packages. First, update the SDK itself (a few licenses will need to be accepted):
android update sdk --no-ui
This will install all Android versions, so it will quite a long time. Read more if you do not wish to install all packages.
If you only want to install specific parts, more information on updating the SDK is available in this StackOverflow question.
The packages you will most likely need are installed by the following command (replacing the “19” in
android-19 with the most recent Android SDK version:
android update sdk -u --filter platform-tools,android-19
However, this won’t install the build tools needed for Gradle. For that, execute the following command:
android list sdk --all
In this list, find the first item called Android SDK Build-tools, version xx.xx.xx. Remember the number that is listed before the item and execute the following:
android update sdk -u --all --filter <number>
Also do this for Android Support Repository and Android Support Library.
If you know your project will be using a specific version of the build tools, look for that item in the list. It can be seen in the build.gradle file as the buildToolsVersion:
Also install the appropriate platform version that can be seen in the build.gradle as compileSdkVersion.
Now, for the Android SDK to be accessible by Jenkins, execute the following:
sudo chmod -R 755 /opt/android-sdk-linux
Also, if you are on a 64-bit OS, install the 32-bit libraries:
sudo apt-get install ia32-libs
Then reboot your Droplet:
sudo shutdown -r now
Configuring your Android project #
If your project is still built by Eclipse, a build script will need to be created. The easiest option is to do this right from Eclipse, by going to File -> Export, then selecting Android -> Generate Gradle build files. Then select the project and click Finish. This should create a Gradle project, which can be built by Jenkins.
If you don’t want to use Gradle, Apache Ant can still be used. You can skip this step if you don’t know what this is or when the Gradle project export fails. The only step needed is to execute the following command on a PC with the Android SDK installed:
android update project -p .
Configuring Jenkins #
Jenkins also needs to be configured. First, a JDK needs to be installed. To do this, visit Manage Jenkins -> Configure System. Then find JDK and click Add JDK. You need to have an Oracle account. To enter your credentials, click on Please enter your username/password in the JDK section. If you don’t have one, follow the link in the next screen. When you’ve entered those, go back to the JDK configuration. Enter a name – I recommend naming it after the Java version. Then check Install automatically and select the most recent Java SE Development Kit version. This should install the JDK later on.
If you are using Ant, execute the same steps in the Ant section.
Now visit Manage Jenkins -> Manage Plugins -> Available. Check the following plugins and click Install without restart:
Gradle Plugin (not needed if using Ant)
Git Plugin (if using Git)
Android Emulator Plugin (if you want to use an emulator)
This will automatically install a few other plugins. If you are going to use Gradle, execute the same steps as for the JDK to install Gradle automatically. At the time of writing, you will need Gradle 0.9. This is not needed if you are using the Gradle wrapper, i.e. you have a gradlew file in your project that is checked in to source control.
Setting up the Job #
Now, the job can be setup. Click New Job, give it a name and select Build a free-style software project. Then click OK. In the section Source Code Management, select the version control system your project is using and give the information. Then in the Build section, add Invoke Gradle script if using Gradle and Invoke Ant if using Ant. Fill in all paramters. For Gradle this will be the most likely parameters:
And for Ant these:
This will build the project, but the APK files will not be saved yet. To configure this, add the Post-build action called Archive the artifacts. For files to archive type
Click Save and the building can start! Click Build now. The JDK will be installed and after a while the build will have finished! On the page of the project, there is a heading called Last Successful Artifacts. Here all the APK files generated will be showed:
What more? #
The first Android project has been built on your Jenkins instance. Congratulations!
The Jenkins instance can hold more than 1 job, so create more and develop more Android apps!
Gradle can also sign the apps automatically, but this sensitive information should be stored in the build.gradle file, which is not recommended. This is an example of a complete build.gradle that can be used in combination with Jenkins:
apply plugin: 'android'